False Alarm

Prototype 0.1

False Alarm is for fans of stealth. You’re a freelance security nut who proves a point by breaking into the buildings he’s meant to protect.  This first slice drops you into six office levels.

Controls

  • Walk: left stick, A/D
  • Run: Left Bumber, Left shift
  • Interact: Controller X, (keyboard E) 
  • Hide: Controller B, (keyboard F)
  • Alt Interact/Attack: Controller Y, (keyboard R)
  • Pick up/Vault: Controller A, (keyboard SPACE)

Features

  • Runs in the browser
  • The game is designed for controller and the UI reflects this but keyboard will work 
  • Hide in the shadows and avoid detection
  • Flick switches, knock on doors, rattle photocopiers to lure guards away  
  • Slip past guards or disable them

Still early

  • AI is not fully implemented. When you're spotted it gets rough
  • Some temporary art and UI
  • No checkpoints or saving yet. If you die you restart the current level
  • If it just stops working or you get stuck then refreshing will probably be the only way to fix it. You will restart from the first level
  • No settings or options

Feedback

I am especially looking for feedback on how the core gameplay of hiding and sneaking past guards feels. Is it fun? However, all kinds of feedback are greatly appreciated.

Published 2 days ago
StatusPrototype
PlatformsHTML5
Authorscattereddisc
GenreAction
Made withGodot
Tags2D, Controller, Pixel Art, Singleplayer, Stealth
LinksSteam

Comments

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nice

Thank you for playing! The video is very helpful! It's shown me a few things I need to improve, such as make it clearer when the player is visible vs hidden. And generally make the legibility of the level clearer.